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September 2014 to March 2015

TitleTouhou Labyrinth 2 - 20th Floor Ame-no-Murakumo (Final Boss)
Channelkcwkohcw
Published2014-09-03T20:24:39.000Z
DescriptionTouhou Labyrinth 2; Battle with Ame-no-Murakumo

Player: kkcwkoh

== Expedition Team ==
Komachi Onozuka - Guardian Subclass
Reimu Hakurei - Enchanter Subclass
Ibara Kasen - Transcendent Subclass
Ran Yakumo
Flandre Scarlet - Gambler Subclass
Reisen Udonge Inaba
Eirin Yagokoro
Aya Shameimaru
Remilia Scarlet - Monk Subclass
Tenshi Hinanawi
Rumia
Sanae Kochiya

Average Team Level: 100

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A pretty tough and nerve wrecking boss if you were to fight it unprepared. The Ame-no-Murakumo sports a ridiculously high physical and magic defense, rendering many of your attackers nearly useless. To make matters worse, it has multiple phases in which its defenses increase with each phase, making it hard for your units to deal damage.

It is weak against Dark element which makes Kasen, Rumia, and Flandre a good choice to bring along. They can really wreck-house on that sword (especially Flandre) when you debuff it enough times. Bringing a Monk subclass would be good as well due to the defense ignoring skills it bestows upon the character.

Technically, my team is around Lv.130, however the same strategy still applies. The battle just progressed slightly faster that's all.

The roles I've delegated to my team is as follows:
Komachi - Tank, minor debuffer, and switcher
Reimu - Support (multi-heal and offensive/defensive boost)
Kasen - Tank and attacker
Remilia - Tank and attacker
Ran - Offensive party-wide buffer
Flandre - wreck-house with that Starbow Break
Reisen - Main debuffer
Eirin - Standby healer
Aya - Provide extra turn to other units
Tenshi - Nullify boss's buff
Rumia - Attacker
Sanae - Single healer and buffer

The entire boss fight is essentially about ATB management, as it is able to KO your squishy units (Rumia, Flandre, Aya, etc) in one blow. Due to that, I had Komachi, Reimu, Kasen, and Remilia take the front line as they are able to tank a majority of the sword's attack. The attackers/debuffers are switched in and out depending on the sword's ATB bar.

Phase 1 is essentially one of the best time to buff up the main attackers as the sword only perform single target attacks. Ran's party-wide buff is incredibly useful as it buffs up your main attackers without exposing them to danger.

Around the 50% HP mark (phase 3), the sword will begin casting buffs on itself. This is where Tenshi shines the most due to her ability to nullify those buffs. Needless to say, It is definitely crucial to keep her alive for the 4th phase. If she falls before or during that phase, surviving the fight would be quite difficult.

On an unrelated note, I do adore the final boss music. It certainly makes the fight quite majestic / dramatic.